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Old May 16, 2008, 02:09 AM // 02:09   #21
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Quote:
Originally Posted by la_cabra_de_vida
The best one i know of.

[searing flames][glowing gaze][liquid flame][meteor shower][power drain][glyph of lesser energy][fire attunement][resurrection signet]
[Leech Signet] can replace [Meteor Shower]. Imo [meteor shower] is bad. Long cast time, unpredictable KDs. You be better off spamming 3 more [searing flames]

But since OP loves Meteor showers, it can stay

Edit: Maybe unpredicatable is not the right word, but you get the what i am trying to say

Last edited by kobey; May 16, 2008 at 02:27 AM // 02:27..
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Old May 16, 2008, 04:16 PM // 16:16   #22
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[Searing Flames][Glowing Gaze][Liquid Flame][Searing Heat][Power Drain]or[Leech Signet][Glyph of Lesser Energy][Fire Attunement][Resurrection Signet]

I guess that would be fairly stable, although I actually never use elementalist heroes because they fail at pretty much every build I give them. Luckily I am ele myself.. Btw, don't count on the heroes using Searing Heat properly...
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Old May 17, 2008, 08:11 PM // 20:11   #23
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[Elementalist Fire Hero;OgNDoMz/IkCu0LGju00AjMB]

That's what i use on my heroes, when i used searing flames my heroes ALWAYS ran out of energy. With this they can cast everything they want. If you aren't in a very hard area you can replace rebirth with another skill ( I use searing heat, or tenai's heat ), otherwise rebirth can be useful, because an Ele is a caster, casters can run away from the fight really fast, and ress the group.

Some people think meteor shower costs too much energy etc. but you get 90% back with dual attunement, the other 10% he can get back from regeneration, so actually meteor shower costs NO energy with this. The other reason why MS is a really good skill, especially in hard area's, is that MS knocks them down, so they can't really use skills, and that's huge damage reduction..

make sure your ele always has both attunements on, sometimes he needs some help with that..

@ runes its not very important, but NEVER use a sup fire magic rune on a hero ele, he loses too much health there. I gave him a major fire magic, and it works fine.

Dae

BTW, when my guildies etc post ele hero fire builds, in all of them there are some skills who only affect there adjacent/ nearby/ in the area location ( Example : [Inferno]), but when you give them these skills they are going to run to the enemies and use the skills next to them, after 3 secs your foes aren't attacking your tanks anymore but your ele's! Conclusion : Dont give your ele heroes these skills , but give them spells they can cast far away, so your ele's are safe.

Last edited by Dae Arrow; May 17, 2008 at 08:30 PM // 20:30..
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Old May 17, 2008, 08:12 PM // 20:12   #24
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I would put a Ward on that bar, Dae.

If you're going pure damage, you might aswell go Searing Flames.
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Old May 18, 2008, 09:32 AM // 09:32   #25
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Searing Flames
Drain Enchantment
Power Drain
Glowing Gaze
Meteor - for the single mob 100 dmg kd / interrupt for 5e (yeah yeah call me nub but it does the biz)

Fire Attunement
Gylph of Lesser..
Mantra of (what ever the primary damage type of the zone enemies are)

i dont use rez on anyone but my monk heroes coz i likes it uber hard!!

Spamming of the SF for obvious reasons, Heroes use PD very well DE is always usefull - this is my Acolyte Sosu bar and.. He be "Guardian of" with it.

2 cents of mine...
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Old May 20, 2008, 09:49 AM // 09:49   #26
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PLZ dont use Rebirth, ele hero with no energy anyone? Possibly disable it but id still rather take something like [resurrect] or [flesh of my flesh] as my res

My "normal" fire ele bar
[searing flames][glowing gaze][fire attunement][power drain][glyph of lesser energy][resurrection signet][liquid flame][leech signet]

I change out leech sig for something like meteor shower or something on occasion but with the AI interrupt ability it seems to work well.

If you are going SF then make sure you have 2 of them or more to benefit from it.

If not then consider something similar to the channeling/blinding (Vekk does this well IMO)
[elemental attunement][blinding flash][air attunement][enervating charge][shell shock][splinter weapon][ancestors rage]
Thats pretty much Antithesis' build as well as I can remember of the top of my head without access to my templates atm. Blind, weakness and cracked armor, plenty of melee hate there with splinter weapon buff to your physicals etc.

I very rarely run a earth ele, mainly just if I need the appropriate ward (anti knockdown mostly) and I do have a snare based water ele somewhere with [ice spikes][water attunement][shatterstone][glowing ice] etc

BTW dont forget that with 0 attrib in water, [maelstrom] will still interrupt AoE so you can just slot that in a fire ele bar if you want it and barring the E cost thats your interrupt job done.
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